It would be really cool to easily download custom liveries, AI characteristics, seasons, etc. It would be really nice to have a mod database someday so we could easily import what john Ellis created in the first post. I just deleted both folders, re-validated it all through Steam and re-installed using CM. Now that I know what needs to be changed to make them CM-compatible, it's easy to see what's installed. because it was hard to keep track of what was installed. Just name the crd zip so it gets installed after the indy mod so the unique crd overwrites the standard crd file. crd-only zipped files to handle different scenarios and swap those out alongside the base Indycar 23 zip file, to save HD space. You could even just make various separate. AMS2CM will insert all those files into the sim, and then whenever you want a different crd, just swap out the new Indy zip file the current one, and re-run AMS2CM. Prior to launching the sim, I would include the specific zipped version I wanted and put it alongside other mods in the Enabled folder. It’s open source, too, so the potential for others to add additional, relevant features is exciting.Īt this point, I would probably make separate zipped versions of the indy mod for each unique. For me, the app is bulletproof and an absolute game-changer for AMS2 development. I’ve personally used Paola’s mod a lot the past few days while compiling a slew of AI files for most of the AMS2 car mods out there. Also, the name of the zipped file and the name of the root folder inside of it do not have to match, which is convenient.Ĭlick to expand.At this point, I would probably make separate zipped versions of the indy mod for each unique. Paolo may naturally address this issue in a later release, but this workaround is effective for now. When activating remaining sets of AI files that lack accompanying liveries (e.g., like my NAMeS mod), I had to retain an empty \NAMeS - Minimum\Vehicles\Textures\CustomLiveries\Overrides\ folder pathway inside the zipped mod to get the AI files to show up when using AMS2CM (see attached mod). \F1 1983\Vehicles\Textures\CustomLiveries\Overrides\ a properly zipped F1 1983 mod will simply have the following folder path, for example: Note to modders! For AMS2CM to extract things properly, zipped mod files should not have the root \Automobilista 2 folder inside of them. Here's the link: Automobilista 2 Content Manager If you haven't tried out paolo's AMS2CM, I strongly recommend you start managing all of your mods with it, rather than JSGME, especially if you are adding additional cars and/or tracks. The whole process only took a few minutes (about the time needed to savor a quality beer), and AMS2 fired right up afterwards. Using paoloambrosio's new converter script, I converted every Thunderflash mod and then enabled all of those along with every PCARS mod (cars and tracks), VRC mods, the KAOS Ind圜ar, and pretty much every livery set around and let paolo's AMS2 Content Manager activate everything all at once.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |